![]() If we had included Krieg or Gaige when the game shipped, players would have that experience.”ĭiffering design sensibilities led to the creation of Gaige and Krieg, but the two DLCs are linked by this underlying idea that anyone spending cash on a new character is already invested enough in Borderlands 2 to handle something a bit less traditional and a bit more technical. With Borderlands, we can’t let the player just die and have a miserable time the first time. You have to play it several times before you start to understand the rules and excel. The first time you play a game like FTL or The Binding of Isaac or something, you just die. “You have to take advantage of your knowledge of the game as it exists,” franchise director Matt Armstrong tells Digital Trends. They both require an attentiveness to ability usage that you adapt to only after you’ve played as a high-level character from the vanilla game. ![]() There’s an assumption you’re already invested by the time you pick one up. Gearbox Software’s two downloadable characters, Gaige the Mechromancer and Krieg the Psycho, serve the same purpose. The Legendary and Pearlescent weapons, the high-level “capstone” abilities that sit at the top of each skill tree, the raid boss system… all of this exists with an eye toward giving a player on hour 100+ something to do. Fitbit Versa 3īorderlands 2 is built to reward investment.
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